Darkest Dungeon, Trauma, and Lovecraft

Few games open with a warning. Most will do something like offer a sensible selection of difficulties, a little challenge cheeseboard, maybe with labels denoting what you can expect from each option. Darkest Dungeon offers shot after shot of smouldering spirit, and politely encourages that you try the strongest variety, right after telling you how … Continue reading Darkest Dungeon, Trauma, and Lovecraft