Games Should Let Me Hurt Myself More: Grim Dawn and Hardcore Modes

You can watch this piece here. Games are extraordinarily forgiving. You might rail at a punishing encounter or an unfair boss fight but, for most games, failure is just a prelude to trying again. Death doesn't have much sting if it's closely followed by a refilled health bar, a pat on the back, and a 'better … Continue reading Games Should Let Me Hurt Myself More: Grim Dawn and Hardcore Modes